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SensAble GHOST®
FreeForm system
GHOST® software handles the many complex computations required to realistically simulate physical interaction with digital objects. This easy-to-use toolkit allows developers to incorporate the "physics engine" into their 3D applications quickly and easily, while the API's robust and extensible architecture provides the power and flexibility researchers require. The GHOST SDK is available for Windows XP, Windows 2000, Windows NT and Red Hat Linux 7.2 platforms.

· Support for current and future PHANTOM™ devices
· gstDeviceIO class enabling low-level access to the PHANTOM
· Integrated mouse driver
· "Force field" class to enable the mixing of scene graph and direct force programming
· Support for polymeshes with up to 250,000 editable polygons
· Spatial partitioning to allow for faster loading of polymesh models
· Support for VRML 2.0 for ability to render static objects directly into the haptic scene graph
· DLL based implementation simplifies development, support and upgrading of 3D Touch™ applications
· Support for multiple PHANTOM Desktops in a daisy-chained configuration using only a single port on the host machine

Feature Overview
The GHOST® SDK (General Haptic Open Software Toolkit) is a powerful, C++ software tool kit that greatly eases the task of developing touch-enabled applications. GHOST works as the "physics of touch" engine which takes care of the complex computations and allows developers to deal with simple, high-level objects and physical properties like location, mass, friction and stiffness. Developers can use GHOST's libraries of 3D prismatic objects, polygonal objects, and touch effects to add a convincingly physical dimension to a variety of applications, including, medical, animation, visualization and CAD, among others. At the same time, GHOST's flexible, extensible architecture makes it a powerful platform for haptics researchers and other developers who need to add new shapes and dynamics, as well as implement lower-level, direct force effects.
 
 

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